Sniper Elite 5 refines its accuracy with a new update

Sniper Elite 5 refines its accuracy with a new update

Released just under a month ago, the development team at elite sniper 5 works tirelessly to improve the game and remove as many bugs as possible. Update 1.06 brings various fixes and changes. As a bonus, a new multiplayer map is also included, as well as a night version of an existing map, No-Cross Urban Ruins. Among the improvements, PC gamers will be pleased to learn that a slider for depth of field or better sensitivity is available in Teller Mine.

The list of changes brought by patch 1.06:

  • Removed some input lag and smoothed out the deadzone edges for “target” inputs. This should allow for better aim control.
  • Various fixes to prevent the player from falling or hanging from the ground, or getting stuck on the “fall” animation.
  • Fixed general collision issues that allowed players to go through certain walls in different locations.
  • Various fixes to prevent players from getting stuck on stairs.
  • Fixed an issue that prevented camera control when a player enters photo mode with a crosshair.
  • Freecam is now slightly limited in Photo mode, to prevent attacks during Axis invasions.
  • Fixed an issue that allowed incorrect weapon traversal when using a mounted machine gun.
  • Medkits now work as intended when applied.
  • The Precision Machinery Receiver attachment now correctly reduces speed instead of increasing it.
  • The Austen Control Grip now improves recoil recovery as intended.
  • Jeff Sullivan’s team now appears as intended when selected as a playable character.
  • “Show off” and “Warmer” medals now unlock correctly
  • Gunners no longer go into T-stance when fired upon.
  • The player can no longer equip weapons or binoculars when using a mounted machine gun.
  • Dead enemies hidden in boxes no longer continue to move.
  • The player can no longer hide underwater on the Landing Zone multiplayer map.
  • Grenades no longer stick to the player’s hand when trying to throw them.
  • Grenade bows no longer unexpectedly disappear.
  • Fixed an issue that affected the ability to use the Grenade hotkey.
  • Fixed an issue where Herr Grunberg’s name would display incorrectly when looking at him through binoculars.
  • Boost Magazine now correctly displays the “Increase Bullet Drop” option as a condition.
  • Enemy AI no longer disappears from the map when a cutscene is triggered.
  • Trapped bodies now explode as intended.
  • Fixed an issue that caused flares to move slowly.
  • Players will no longer be able to obtain the authentic trophy by taking advantage of the ability to change the difficulty in the pause menu.
  • Fixed an issue that caused corpses to fail to drop when picked up.
  • Fixed an issue where the AI ​​would get stuck in a constant research loop.
  • Fruit crates no longer levitate or appear to multiply unexpectedly.
  • Fixed an issue in Survival mode that caused the crew of armored vehicles to remain alive after the vehicle was destroyed, stopping progression to the next wave.
  • Fixed an issue that prevented Satchel Charge from unlocking at the end of the campaign.
  • Fixed an issue that caused the game to crash when exiting the game.
  • Fixed an issue some players were experiencing when Axis soldiers crouched in the air.
  • Fixed an issue that caused birds to get stuck in place.
  • Fixed an issue that caused Wind to be incorrectly disabled in Campaign/Survival.
  • Increased mine trigger volume to ensure mines trigger within range, regardless of human targets or vehicles.
  • Fixed an animation issue that would cause an AI soldier to get off his motorcycle after being hit, while dead.
  • Fixed an issue with headlights turning on and off based on player proximity.
  • Microphone volume no longer automatically returns to 100% each time a player returns to the game.
  • Other minor bug fixes and improvements

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